InnovArti is a collaborative project between the MIT Mobile Experience Lab and Fondazione Tema of Ente Cassa di Risparmio di Firenze. Through this project, we aim to combine the knowledge in digital fabrication, design and new materials with the traditional craftsmanship methods of Tuscan artisans, by introducing technologies such as 3D printing, CNC milling, 3D scanning, laser cutting, as well as interactive materials.
In this ongoing research project, we explore potentials of immersive virtual environments in the context of collaborative design and decision making. Through an iterative design process, we design and develop immersive interfaces that users can interact using natural hand gestures.
Interactive LUME Display project explores tangible interactions with digital content through spatially embedded computation in public space at multiple scales, from low to high resolution of interactivity.
In this ongoing project with Banco Bradesco, a Brazilian bank, Mobile Experience Lab is designing new branch services and interior space to support various forms of knowledge share, in response to the increase in mobile banking.
The future of smart home appliances promise to make the future home a much more easy-to-use experience for dwellers. Are there any other ways of using technology where the concept of smart homes goes far beyond the existing applications to enhance interaction between emerging devices and human towards smart living applications?
The Mobile Experience Lab recently partnered with Avea on a project that explored the intersection of digital media and urban space using Google Glass. A class was organized around the question of how a platform like Glass could enhance the urban tourist experience.
In a project with Banco Bradesco, a Brazilian bank, the team at the Mobile Experience Lab was asked to come up with ways and means to find ways to educate the unbanked and offer at-home banking solutions.
The Mobile Experience Lab has been working with UBI Banca to design a personal money management system for all its clients, from the novice to the super user. The team at MEL alongside UBI Banca aims to demystify financial data, and make it more understandable and useful.
In this ongoing project, we are designing games using iBeacon technology for the upcoming Olympics in Rio de Janeiro, Brazil in collaboration with Banco Bradesco. The aim is to create games that evoke the spirit of Olympics and make use of iBeacon technology in an inventive manner. So, to support the overall gaming experience, we consider not only the digital interaction on the mobile devices but also the physical spaces of different Bradesco branches.
The collaboration between MIT’s Mobile Experience Lab and Eni started with a reinvention of the refueling experience but expanded to the big-picture, asking: How could the petrol station become a future hub for mobility? The two groups approached and redefined the question through research topics ranging from shifts in transportation patterns to mobile payment and user recognition technologies.
The ENI fuel station station of the tomorrow project looks to create incremental innovation within fuel station delivery and experience. While acknowledging that alternate fuel sources are the future in station design, this project looks to new experiences and technologies that will aid in the transition from fuel stations today to the stations of the future. Shown here, is the station design, a reinvented payment system and even a smart glass dashboard solution.
Six Degrees is a prototype social network designed for the hotel lobby in collaboration with Marriott Hotels. Through Six Degrees, guests can discover how they are connected to one another, and can socialize with one another in events planned by Marriott. The platform is designed to highlight the connections that already exist between guests, while encouraging new connections to form.
We are exploring how new media technologies can be used to connect public transit passengers to Boston MBTA station services. This project aims to design new experiences that will make the ridership experience more pleasant, enjoyable, and productive.
The MIT Mobile Experience Lab worked with TARU Leading Edge, an Indian consulting firm, to understand how digital technology could be used to aid health workers in India as they diagnose and treat malaria patients.
Changing the way that Tuscan artisans think, design, and produce with access to digital fabrication facilities.
SeedMate is a puzzle card game + augmented reality app to teach beginners how to start their own garden. It aims to teach two important aspects of gardening, companion planting and sunlight requirements, in a fun and intuitive way.
Developed by students in the Spring 2013 Designing Interactions Class, Scroll Bar looks potential services for hotels that connect guests to local food culture through a tangible interface at the hotel bar.
In this ongoing project the Mobile Experience Lab explores how digital technologies paired with the physical space of the hotel lobby will transform the hotel experience for the frequent business traveller to create more collaborative, networked and community centric hotel stays.
The mobile application is designed to ease the process of lining up subsequent frames and displays the location of nearby living postcards to the user as they travel through the city.
This project aimed to design new digital interfaces, platforms, and interactions that could help children learn about money.
CoCam is a self-organizing network for real-time photo collaboration. A user simply points-and-shoots to take a photo; CoCam then automatically joins other photographers into a network of collaborators. The discovery, grouping, and joining of related images is automatically done in the background, letting users focus on simply taking photos.
Italian business districts are a unique and highly specialized identity. In particular the fashion district of Prato is known for its skilled fashion craftsmanship. The outcome of this project was a web platform called Fashion Valley. A platform that connects skilled craftsman with the global economy.
The proliferation of mobile devices has enabled new narrative forms, and Memory Traces aims to explore the potential of digital storytelling. The project was done in collaboration with the Italian Consulate of Boston in order to commemorate the 150th anniversary of the Unification of Italy. Memory Traces is an interactive collection of stories from the Italian American Community in Boston.
Produced by students as part of the Fall 2012 Design Without Boundaries Class, transquillity is a kinetic transformable media façade that will envelop Pandora and fuse together a building with its city and merge inside with outside, and its workers with passerby.
The BusBuzz project was developed by students during the Spring of 2012, Design Without Boundaries class. The project proposed an app, BusBuzz, a location-based social music application designed for the public buses of Istanbul.
This project design and tested in 2011 looks at the use of such devices for the monitoring of exposure to UV radiation. In particular, this project aims to address UV radiation and skin cancer prevention.
Completed in just a weekend as part of the ioio hackathon this project designed new tangible interfaces for tablets. One of the biggest drawbacks of touch screens is that they are hard to navigate with messy hands. To solve this the team designed an interface replacement for the tablet.
In this project the future of banking integrated cultural, behavioral and technological trends to formulate design strategies upon which the bank can act. This project examined the different ways in which people will interact with banks and their own personal financial information in the future.
Youth in underserved communities often live in unmapped areas where little is known about the actual geography of services and interactions that shape their daily lives. To respond to this, we have developed technologies that help youth create and distribute compelling maps of their communities to inform policy and decision making.
Modern mobile devices are location-aware, Internet-connected, and can produce high quality media. These devices lead us to rethink the relationship between digital media and physical place. With this in mind, we created Open Locast, an open-source framework that supports the rapid prototyping of location-based media platforms.
Locast is not just a simple location-based media project. It exists as an articulated platform that can support the entire tourist experience, starting from the moment when you organize your visit until when you are back home, showing your souvenirs to friends and family.
Conferences and lectures are often one way streams of information. This project rethinks these information streams to allow attendees of the lecture or conference to provide feedback and participate in the lecture proceedings.
This project investigates how video communication can be reimagined to better integrate natural gestures and strategically manipulate content. Particular attention was paid to identifying expressive behaviors around video and designing a system to facilitate those behaviors.
This project explores the connected, social future of television, in which any television can access an infinite amount of online content. Combing ethnographies of socially-networked viewers and content with interaction design, the project outlines an innovative, multi-platform TV interface.
The Green Wheel, developed by the Smart Cites group at the Media Lab, is a self-contained unit that includes an electric motor and battery, along with a generator that can recharge the battery. The Mobile Experience Lab developed a prototype web and mobile-based platform that interfaced with the wheel itself.
The MIT Mobile Experience Laboratory partnered with Telefonica to explore how social networks on mobile devices can enable a new type of mediated social shopping experience.
The pitti.mobi mobile application turns each person’s mobile device into a useful and pragmatic tool. Part business card, part notebook, part address book, the phone can be used to exchange information with new people and gather details about items of interest.
The cloud is capable of detecting presence and engaging with users through its multi-fiber touch interface. Tactile engagement with the individual fibers provokes a variety of responses from the cloud, ranging from ambient lighting to animation and sound.
By combining trends in renewable energy systems, sustainable architecture, and connected information systems the Mobile Experience Lab is building a provocative vision of the home of the future. Beginning with alternative energy sources, the connected home provides automated services, which help its occupants, lead more sustainable lives. The connected home can manage demand through climate control automation and other efficiency measures.
How can institutions and citizens better use technology to help themselves and avoid confrontation? The Ridelink project explores these opportunities by allowing young people to self-organize into ridesharing pools using wearable, networked, breathalyzer bracelets.
Working with Cisco Systems, the MIT Mobile Experience Lab imagined how future cities can adapt and thrive in an era of ubiquitous information and communication technology.
“PittiFolio” was a conference badge and kiosk system that supplemented the event guidebook. The badge itself was simple and stylish, consisting of a simple RFID chip encased in laser-cut leather. Users tapped their badge at an exhibitor to “tag” it for later, and if two users tapped their badges simultaneously in a “virtual handshake”, each would be sent the other’s business card information.
The Mobile Experience Lab designed and built an Interactive Bus Stop to explore the potential of what a bus stop could be. The Interactive Bus Stop senses its environment, provides real-time transportation information, as well as a social networking platform for the local community through a touch-sensitive screen.
The eLens is a mobile platform which allows pedestrians to virtually “tag” their city, posting electronic messages for one another in physical locations.
Working with RATP, the Autonomous Transit Authority of Paris, the MIT Mobile Experience Lab organized an idea-generating workshop to explore how the way people move within the city changes with the development of transportation systems, information, and communication technologies.